Notes: A Simple CPU-based Whirl Shader Experiment
Context This note records a small experiment I wrote recently to explore shader-like procedural graphics, implemented entirely on the CPU using Rust. Code Link: https://github.com/BriceLucifer/shader The goal was not performance, but to understand: how fragment-shader style math maps to plain code how time, space, and iteration interact visually how much of “shader thinking” is independent of GPU APIs The final result is a short rendered video: 👉 Output video: Your browser does not support the video tag. High-level Idea The program emulates a fragment shader loop: ...